The Dark Arts are many, varied, ever-changing, and eternal. Fighting them is like fighting a many-headed monster, which, each time a neck is severed, sprouts a head even fiercer and cleverer than before. You are fighting that which is unfixed, mutating, indestructible.

—Description of the Dark Arts

Index:
Creating a new alpha account with buddy invite
Injecting Doctrine Skills
Life in SLTRN
Citadel Gunnery
How to man a Citadel
Ships
Deployments
What to train next

Welcome to Defence Of The Dark Arts. This corporation is the primary fast response military corporation for the silent coalition. While its members are mainly alpha alt (alternative) characters with low skill points and very narrow skills to only fly the current doctrines, it may also be joined with older or omega accounts.

The primary purpose for this corporation is to serve as a response fleet for the initial aggressions against our structures or allies.

The characters in the corporation are alt characters in alpha state. The idea behind this is that anyone in the coalition is able to make a new alpha character and help us in our war efforts to protect the assets we have without the need to dangering their main character or the need to move around in space.

We are encouraging all of our members to make a new alpha account to this corporation even if they do not plan to keep the skill plan active as in an event of hostile aggressions against us we will need to have a fast response fleet ready.

Creating a new alpha account with buddy invite

The whole process of joining and creating a new character to SLTRN is based on the buddy invite. When you create a new character with an buddy invite you get a massive 750 000 free skill points to inject!

The free SP you get is enough for you to inject to the entry version of our primary doctrine. This means that you do not have to spend a second training for the skills or logging in to train for the skills for the SLTRN entry doctrines.

Please follow the following guide for creating your SLTRN character

    1. Use a buddy invite of your own by making on in here https://www.eveonline.com/recruit or alternatively you can use the buddy invite created by us: http://secure.eveonline.com/signup/?invc=7cdcaec8-071e-4050-8206-d2e9e413952a&action=budd
    2. Create a new account and activate it.
    3. Next you want to create a caldari character.
    4. Since we want to have a tiny bit or RP in this corporation please pick a Harry Potter series themed name. You can create variations of the names if the name you are looking for is not available but try to keep it somehow related. This way when our horde of wizards enters locals space people will know shit is going down! You can use this list for help https://en.wikipedia.org/wiki/List_of_Harry_Potter_characters
    5. Make an ingame application to the Defence Against the Dark Arts [SLTRN] corporation

You have now created your new SLTRN character! Next we will be injecting the needed skills with the free SP we got from the buddy invite

Injecting Doctrine Skills

The following section will explain you how to inject to the required skills to fly our entry level doctrinre. You will be injecting to: Ferox, Naga and Osprey fittings.

    1. The first thing that you need to do is to obviously to redeem the free skill points. Open your redeem item windows and redeem the civilian skill point pack! You now have 1 000 000 free skill points that you can inject.
    2. Open our SLTRN ferox fit in the ingame fitting window from the corporation fittings or copy paste it from AUTH https://auth.silentcoalition.com/fittings/fit/4/
    3. As you can see you are lacking a lot of skills! Hover over the yellow warning and you can see the skills you are missing. Press on buy all to buy all the skills you are missing (costs is around 5 mil isk). Ask in the SLTRN discord channel for someone to send you the money if you do not have it!

    4. Next you will need to add the skills to your que. Fastest way to do this is to open again the window that shows your missing skills to fly the doctrine and pressing to add to queue button. Note that this will only add some of the skills to the que at this time as you are limited to a 24 hour que as an alpha pilot!
    5. Press the apply skill points button and confirm training all the skills in your que.
    6. As you can see this did not train all the kills you need. What you need to do is simply to repeat step 5 and 6 for about 6 times until the check mark for the skills needed to fly the doctrine turns green!
    7. You now have all the skills needed but wait, you lack the power grid! You will need to add 2 more skills to your queue and inject them.
    8. Add Shield Upgrades IV and Power Grid Management V to your skill que and inject them.
    9. You have now trained for the entry level Ferox! If you like you can keep on training towards the T2 version on it the normal way or just fly the T1 version.

Next you will need to train for the second doctrine ship which is the logistics Osprey. The process for this is exactly the same as it was for the Ferox.

    1. Open the osprey fitting in your fitting simulator from corporation fits or from AUTH https://auth.silentcoalition.com/fittings/fit/6/
    2. Again repeat what you did with the Ferox: Open missing skills window -> Buy missing skills -> Apply skill points until you can use all the modules and the warning for missing skills is gone.

Next we will be training for the last ship: The Naga. The process is exactly the same so:

    1. Open the naga fitting in your fitting simulator from corporation fits or from AUTH https://auth.silentcoalition.com/fittings/fit/34/
    2. Again repeat what you did with the Ferox and the Osprey: Open missing skills window -> Buy missing skills -> Apply skill points until you can use all the modules and the warning for missing skills is gone.

You can now fly the Ferox, Osprey and Naga doctrines with your new character and you didn’t spend a second training for the skills! You even have around 80 000 skill points to spend on the skills you want if you followed the guide exactly! (see what to train next section)

Life in SLTRN

Since the corporation is primarily used as a initial response force for defending our structure or attacking hostile structures there is not much “normal life” while in this corporation. Of course you can do your daily business while in this corporation as long as you remember that this corporation is likely to be at war at all times.

One important thing you need to do is to apply to the Defence Against the Dark Arts Wizzard group on AUTH. This will add you to the discord group for SLTRN as on normal cases AUTH only adds you to the rooms your main characters belongs to (and your main is likely not in SLTRN)

Citadel Gunnery

As a member of SLTRN you have the permissions to man and shoot with most of the coalition citadels. A armed and manned citadel will scare away solo attackers or very small gangs that do not have logistics.

Your job as a SLTRN member is to man the citadel when they are hit and try to scare away any hostiles.

How to man a citadel

When a citadel gets hit you will receive a ping that will inculde information about the citadel under attack. The ping will look like this:

After you know where to go head to the structure and dock up. When you dock up you are able to see the button called take control. This allows you to man the citadel. Press this butto

After you have taken control of the citadel you can use it pretty much like any mormal ship. You will see your modules in the same place as where they are in your ship as well as your shield, capacitor and other information. So now that you have manned the citadel all you need to do is to lock the aggressor and try to kill it.

Ships

All doctrine ships in SLRTN are given to you for free during deployments. Since all of SLTRN characters can fly both the ferox and the osprey that you injected when you created your characters maintaining doctrines is easy.

You do not need to spend a penny of your own money while flying in the SLTRN PVP deployments.

Doctrines will be given out when fleets deploy and we ask you to return your ship once you are done, assuming it doesn’t blow up. If you want to keep on training to T2 versions of the ships (see doctrine T2 ferox) you will need to bring in those fits yourself and require SRP if you blow up.

There even is a fit for omega players who want to invest PLEX on their alts. This Ferox fit includes a command link which will increase the performance of the whole fleet. So it is always a good idea to have links with the fleet if possible.

Deployments

Time to time SLTRN will execute war deployments. These may be either for structure defending or attacking hostile structures. During deployments you should keep your character (and possible ships) located at the deployment station and have your medical clone set to this station as well.

When we deploy you will get all the relative information in a pinned message on the SLTRN discord channel. You will also see the information about our deployments in the MOTD of the corporation chat

What to train next

Once you have skilled for the doctrine ships you may have some SP left over to spend. You can also keep on training skills normaly with the skill que. We recommend that you keep on training the skills needed to improve the ferox or osprey by aiming towards the t2 fitted version of both ships.

    • Hull Upgrade IV -> Damage Control II
    • Weapon Upgrades IV -> Magnetic Field Stab II
    • Shield Upgrades IV -> Large Shield Extender II
    • Tactical Shield Manipulation IV -> Adaptive Invulnerability Field II
    • Small Hybrid Turrets V -> 125mm Railgun II
    • Medium Hybrid Turrets V -> 250mm Railgun II
    • Controlled Bursts
    • Rapid Riring
    • Motion Prediction
    • Sharpshooter
    • Surgical Strike
    • Trajectory Analysis help with additional Damage, Tracking or
    • Projection and most of them are fairly fast for levels 1-3

We also recommend that you train some targeting skills as these are extremely important for logi pilots. Here are some of the skills that we recommend you keep on training:

    • Signature Analysis
    • Long Range Targeting
    • Target Management can be very usefull and fast to train to level 3 or 4

Some supporting skills will improve both the ferox and the osprey. Engineering Skills especially Capacitor Skills like:

    • Capacitor Management – Capacitor Systems Operation are very useful for both the Ferox AND the Osprey Pure Logi skills, which reduce the Capacitor Cost of the Shield Repairers and the Capacitor Transfer are very usefull too for staying stable over longer periods of time with only 1 incoming cap transfer
    • Shield Emission Systems

“The Dark Arts are many, varied, ever-changing, and eternal. Fighting them is like fighting a many-headed monster, which, each time a neck is severed, sprouts a head even fiercer and cleverer than before. You are fighting that which is unfixed, mutating, indestructible.“ —Description of the Dark Arts Index: Creating a new alpha account with buddy […]

Tags: alts / mercenary / wars