A new exploit war by wer4 is starting on the 15th at 02:43. Duration is 24 hours UNLESS they repeat the exploit and extend the war. This will happen without any warning.
Please read Wartime Standard Operating Procedures in here https://www.silentcoalition.com/help-center/wartime-standard-operating-procedures/ and follow WTSOP Level 1 while waiting for the war to start. WTSOP Level 2 will be in effect during the war with the following rules in play:
WTSOP Level 2
The lightest level of the WTSOP and also the most common one. It is declared right at the beginning of the actual war and the focus on this level is to make sure that each of our members are aware of the ongoing war and know how to stay safe in case something happens. While it may allow some level of engagement depending of the engagement policy in effect it aims to keep our members safe and deny any “free kills” for the enemy. It is most often used during mercenary wars where the enemy has several other ongoing wars and is not actively seeking to hunt us down.
Gameplay during this level is not restricted much from the normal gamplay. The main difference for peace time operating is the restrictions for moving ships around.
- You may undock and play in high sec space during this phase if and only if the following conditions are fulfilled:
- Keep your local list on a separate window and make it so big that you see all the players in it
- Pay attention on your local list, hostiles will show in it with a red icon if you have the correct corporation overview settings.
- You will not AFK in any circumstances if you are undocked!
- You understand that we are at war and agree to follow all of the WTSOP rules and engagement policies.
- You understand that you might (but should not to) lose your ship.
- Ask if you do not understand something before undocking.
- When a SOP level 2 or higher is declared the most vital rule is not to AFK in any situations when you are undocked. This is extremely important for miners as they do like to AFK. DO NOT AFK DURING WARS IN ANY SITUATIONS!!
- Keep an eye on the local list at all times. If possible have scouts in the adjacent solar systems to ensure our corporation members have enough time to dock u if hostiles are closing in.
- In case a war target or an identified enemy scout enters the systems you are in you are to follow the following rules based on the engagement policy in effect:
- If you are not looking for fights then dock up without hesitation!
- If you are in a PvP ship and looking for fights you may engage using your own judgment. Keep in mind that the more losses we get the more likely it is that the war will last longer.
- Look out for our CTP fleets and PvP fleets for action, ships are on the house!
- Higher value ships are to be used in fleets only and by FC approval.
- Station games allowed at your own risk
- Engaging on hostile structures is allowed at your own risk
- Do not fly anything you can’t afford to lose! Even when paying attention to the local list the enemy might use neutrals scouts to locate us that we do not know and use fast ships to intercept you before you are able to dock up.
Traveling rules during WTSOP 2:
- If you travel (which you should avoid at all costs) make sure that you follow the rules based on the current engagement policy:
- If you are not in a PvP ship and are not looking for a fight traveling is only allowed in pods, shuttles or travel fitter interceptors!
- Hauling is absolutely forbidden!
- Aim to travel with the raised CTP and PvP fleets
- Make sure that your pod is not expensive
- You look at the local list at all times when traveling
- Do not autopilot.